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- on mouseDown
- global gDown
- set gDown to 4
- set the memberNum of sprite 4 to 24
- puppetSound(3, "vol 1")
- updateStage()
- end
-
- on mouseUp
- global gDown, gTestList, gCursor, gSubj
- if gDown = 4 then
- set gDown to 0
- set the memberNum of sprite 4 to 25
- cursor(4)
- updateStage()
- repeat with i = 1 to 7
- puppetSprite(i, 0)
- end repeat
- puppetSound(3, "vol 1")
- repeat while soundBusy(3)
- end repeat
- set gSubj to "G"
- go(10)
- end if
- end
-